Initiative
Initiative determines who goes first in combat. The equation to determine initiative is simply the individual's Speed score + 1d10. The highest number goes first. For example, Ouliana the Wild Mage has 54 Speed. Her player rolls 1d10 with the result of 4. Therefore, her initiative is 58 for that round. Raul the Duelist has speed of 54, as well, but rolls a 7. His initiative is 61, which is higher than Ouliana's, so Raul will go before her. If a character has 2 attacks, use half their initiative, rounded down for their next attack. For some reason, Raul has 3 attacks, so he divides this number by 3 to determine what his initiative on each attack is. The first is at 61 initiative, the next is at 40 initiative, and the final is at 20 initiative. Ouliana has 2 attacks, once at 58 initiative, once at 29 initiative. If the two are fighting each other, Raul (61) attacks, then Ouliana (58), then Raul (40), Ouliana (29), and then Raul (20) gets his final attack. If Ouliana used a spell that had a two turn casting time that casts the beginning of end of the second, she would still roll for initiative and use both numbers, as she still gets two turns. This is how it was ordered:
61) Raul attacks.
58) Ouliana starts casting.
40) Raul attack.
29) Ouliana finishes casting.
20) Raul attacks.
When unarmed or using an "unarmed weapon", the character gets an additional attack per round at every 20 Speed interval (20, 40, 60, 80, 100).
With light melee weapons, this occurs at 30 Speed intervals + 10 (40, 70, 100).
With one-handed melee weapons, it's at 50 and 100, and two-handed weapons happen at 75 speed.
With bows, it is at intervals of 50 (50, 100).
Heavy crossbows take six turns to load and prepare before they can be fired (or four with the Quick Reload skill) and light crossbows take two turns to load (or one attack per turn with the Quick Reload skill).
The chance to hit is a percentile check. As defined in the attributes section, this number is based almost entirely on speed. Each character has a chance to evade equal to their speed minus half the attacker's speed. For example, Tsukushi the Warrior has a Speed score of 63. She is fighting a goblin with a Speed score of 40. If she attacks the goblin, her chance to hit is 91%
100 - (40 - (63 / 2, rounded down))
100 - (40 - 31)
100 - 9
91
If the goblin attacks Tsukushi, it has a 57% chance to hit.
100 - (63 - (40 / 2))
100 - (63 - 20)
100 - 43
57
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