__g = Cost
Dm = Damage
Cr = Critical Damage Multiplier
ER = Effective Range
CC = Critical Chance
AB = Armor Bonus (if applicable)
Simple: (All classes can use these except Monks)
-Unarmed Weapons (can be used by monks)
--Gauntlet - 2g, Dm (d10 - 7), Cr x2, ER: Arm Length, CC 3%, AB 1
--Neko-te - 1g, Dm (d10 - 8), Cr x5, ER: Arm Length, CC50%
-Light Melee Weapons
--Dagger - 2g, Dm* (d10 - 4), Cr x2, ER: Arm Length + 1 ft, CC10%
--Dagger, Punching (Katar) - 2g, Dm* (d10 - 4), Cr x3, ER: Arm Length + 1 ft, CC5%
--Gauntlet, spiked - 5g, Dm* (d10 - 3), Cr x2**, ER: Arm Length, CC7%
--Kama - 2g, Dm* (d10 - 6), Cr x2**, ER: Arm Length, CC10%
--Sai - 2g, Dm (d10 - 7), Cr x2, ER: Arm Length + 1 ft, CC5%, AB 1
--Sickle - 6g, Dm* (d10 - 5), Cr x2**, ER: Arm Length + 1 ft, CC5%
-One-Handed Melee Weapons
--Club - 0g, Dm* (d10 -2), Cr x2, ER: Arm Length + 2 ft, CC3%
--Morningstar - 8g, Dm* (d10), ER: Arm Length + 2 ft, CC5%
--Shortspear - 1g, Dm (d10 - 3), ER: 20 ft, CC4%
-Two-Handed Melee Weapons
--Quarterstaff - 0g, Dm* (d10 - 4), Cr x2, ER: Arm Length + 3 ft, CC: 5%, AB 1
--Scythe - 18g, Dm* (d10 + 6/d10 - 4), Cr x2**, Arm Length + 2 ft, CC10%
--Shovel - 10g, Dm (d10), Cr x2**, ER: Arm Length + 2 ft, CC7%
-Ranged Weapons
--Shuriken*** - 1g, Dm (1), ER: 50 ft
--Sling - 0g, Dm (d10 - 6), Cr x2, ER: 30', CC3%
---Sling Bullets (100) - 1g
*If used by a class that can use martial weapons, it deals an additional 2 points of damage.
**If used by reapers, the critical bonus is x3.
***This weapon is meant to distract, not harm. It cannot get a critical hit. Does Dagger damage -1 if used in melee, can critical for double damage, but only has a critical chance of 1%.
Martial: (W, Br, R, Cl, Cr, Du, P, A, Bd)
-Unarmed Weapons (can be used by monks)
--Cestus - 2g, Dm (d10 - 5), Cr x3, ER: Arm Length, CC7%, AB 1
--Claw - 25g, Dm (d10), Cr x6, ER: Arm Length + 6 in., CC3*%, AB 1
-Light Melee Weapons
--Axe, throwing - 8g, Dm (d10 - 1), Cr x2, ER: 10 ft, CC4%
--Hammer, light - 1g, Dm (d10 - 4), Cr x2, ER: 20 ft, CC5%
--Handaxe - 6g, Dm (d10 + 1), Cr x2, ER: Arm Length + 2 ft, CC5%
--Mace - 12g, Dm (2d10 - 2), Cr x3, ER: Arm Length + 1.5 ft, CC7%
--Sword, short - 10g, Dm (d10 + 5), Cr x2, ER: Arm Length + 2 ft, CC5%
--Tonfa - 8g, Dm (d10), Cr x3, ER: Arm Length, CC15%, AB 1
--Yoroi Toshi - 9g, Dm (d10), Cr x5, ER: Arm Length + 1 ft, CC10%
-One-Handed Melee Weapons
--Battleaxe - 10g, Dm (2d10 - 3), Cr x3, ER: Arm Length + 2.5 ft, CC6%
--Broadsword - 10g, Dm (2d10 - 1), Cr x2, ER: Arm Length + 3 ft, CC5%
--Flail - 8g, Dm (2d10 + 4), Cr x3, ER: Arm Length + 1.5 ft, CC4%
--Katana - 12g, Dm (2d10), Cr x2.5, ER: Arm Length + 3.5 ft, CC7%
--Longsword/Jian - 15g, Dm (2d10 + 2), Cr x2, ER: Arm Length + 3.5 ft, CC5%
--Nodachi - 40g, Dm (2d10 + 5), Cr x2.5, ER: Arm Length + 4.5 ft, CC10%
--Rapier - 20g, Dm (2d10), Cr x2, ER: Arm Length + 3 ft, CC8%
--Scimitar - 15g, Dm (2d10 - 1), Cr x2, ER: Arm Length + 3.5 ft, CC7%
--Shikomizue (Cane Sword) - 40g, Dm (1d10 or 2d10), Cr x2.5, ER: Arm Length + 3 ft, CC7%
--Shuanggo (Hook Sword) - 10g, Dm (2d10), Cr x2, ER: Arm Length + 3 ft, CC3%
--Warhammer - 12g, Dm (d10 + 5), Cr x2, ER: Arm Length + 2 ft, CC3%
-Two-Handed Melee Weapons
--Claymore - 30g, Dm (2d10 + 4), Cr x3, ER: Arm Length + 4 ft, CC10%
--Flail, heavy - 24g, Dm (3d10 - 6), Cr x2, ER: Arm Length + 3 ft, CC8%
--Greatsword - 50g, Dm (2d10 + 6), Cr x2, ER: Arm Length + 5 ft, CC12%
--Glaive/Naginata - 8g, Dm (2d10), Cr x2**, ER: Arm Length + 4 ft, CC3%, AB 1
--Guisarme - 9g, Dm (2d10), Cr x2, ER: Arm Length + 4 ft, CC4%, AB 1
--Halberd - 10g, Dm (2d10), Cr x2***, ER: Arm Length + 4 ft, CC5%, AB 1
--Hammer, great -- 50g, Dm (3d10), ER: Arm Length + 4 ft
--Javelin - 4g, Dm Melee (d10 -5) Thrown**** (d10), Cr x2, ER: Arm Length + 3 ft OR 30 ft, CC 5% or 10%
--Pike - 10g, Dm Melee (d10 + 4) Thrown**** (d10 + 9), Cr x2, ER: Arm Length + 3 ft OR 25 ft, CC 5% or 10%
--Ranseur - 10g, Dm (2d10 + 1), Cr x3, ER: Arm Length + 5 ft, CC6%
--Spear - 10g, Dm Melee (d10 + 6), Cr x2, ER: Arm Length + 6 ft, CC4%
-Ranged Weapons (W, Br, Cr, Du, P, A, Bd)
--Bows: (Arrows cost 1g for 10 arrows)
---Long Bow - 75g, Dm (d10), Cr x3, ER: 100 ft, CC5%
---Long Bow, Composite - 100g, Dm (d10), Cr x3, ER: 110 ft, CC6%
---Long Bow, Reflex2 - 175g, Dm (d10 + 1), Cr x3, ER: 150 ft, CC8%
---Short Bow - 30g, Dm (d10 + 1), Cr x3.5, ER: 60 ft, CC10%
---Short Bow, Composite - 75g, Dm (d10 + 1), Cr x3.5, ER: 70 ft, CC11%
---Short Bow, Reflex2- 125g, Dm (d10 + 2), Cr x3.5, ER: 110ft, CC13%
--Crossbows: (Bolts cost 1g for 5 bolts)
---Light Crossbow1 - 35g, Dm (d10), Cr x4, ER: 80 ft, CC15%
---Heavy Crossbow2 - 50g, Dm (d10 + 2), Cr x4, ER: 120 ft, CC15%
*Reapers have a 5% critical chance with this weapon
**Reapers have critical damage x3
***Crusaders have critical damage x3
****Reapers cannot throw these weapons
1 Can be used by Wild Mages and Ritualists
2 Requires 40 Fitness
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